

This key is used to prevent the contents of the NAND filesystem from being read using a flash chip reader. NAND key (varies): This AES key is used to encrypt the filesystem data on the actual NAND chip itself it is probably randomly generated during manufacturing and is also stored in the OTP area of the Starlet.If you’re using Segher’s tools, you may also be interested in the SD IV (216712e6aa1f689f95c5a22324dc6a98) and the MD5 blanker (0e65378199be4517ab06ec22451a5793), both of which are stored inside the 1-2 binary. (The real reason for this is probably that it allowed Nintendo to make a system where they didn’t have to expose the details of this encryption - or any encryption - to their licensed game developers.) This key is also stored in OTP, and in several places in IOS (for no apparent reason). This frees game writers from the requirement of handling this step themselves they just write the savegame data, unencrypted and unsigned, to their title-data directory inside the NAND filesystem the system menu then handles everything else. It’s worth noting that all Wii games save their data to the internal NAND - no game supports loading or saving data directly to SD.

This is done mainly for the purpose of obfuscation, to keep people from examining savegames. This key is used by the System Menu (1-2) to encrypt anything before writing it out to the SD card, and it’s used by 1-2 to decrypt anything read from the SD card. SD key (ab01b9d8e1622b08afbad84dbfc2a55d): This is another shared secret - also stored on the Hollywood, but also found plenty of other places, including inside the firmware images.This key is stored in the OTP area inside the Starlet ARM core inside the Hollywood package. Thus, knowing the common key allows you to decrypt most Wii content, as long as you have the right ticket. The ticket is then transmitted along with the content - on discs, it’s part of the “certificates” found before the encrypted data starts. Instead, all titles are encrypted with a random AES key this key is then encrypted with the Common key and then stored inside a ticket. This key is known by all Wiis, but is never used, directly, to encrypt anything. Common key (ebe42a225e8593e448d9c5457381aaf7): This is the “shared secret” that we extracted with the Tweezer Hack.So lets say I put a few apps on the sd card and others on the usb drive, is it possible that homebrew channel can read both and show me all the app on both these drives?Īnother question is, FTPii keeps disconnecting when I try to connect to it from pc.By popular request, here’s an explanation of the different encryption keys that are used on the Wii.ĪES Keys: The Wii uses 128-bit (16-byte) symmetric AES (aka AES-128-CBC) for most encryption. It's regarding the sd card and usb drive.is there a way to make them both work at the same time?Ĭause what happens now is, I have most of the homebrew apps on my usb and when the sd card + usb is in the wii and I start HBC it doesn't load anything cause the sd only have files for the letterbomb exploit on it.And when I remove the sd everything that's on the usb pops up in homebrew.Īnd thus my question of can I make both the sd and usb run at the same time? I have a few more questions that I want to ask but aren't sure if I can just ask them here or do I need to make a new thread? Once again thanks for all your help, much appreciated. So I just checked in to let you all know the problem is fixed.syscheck now completes the scan but, why doesn't it save a report on my usb drive or sd card? I have a Wii with system 4.3E.Please can someone help me out.I know this is an old console and you guys probably don't work alot on these systems anymore but, any help will be appreciated. This happens right after "sorting titles" is shown on screen. I have Homebrew, USB Loader GX forwarder and hopefully d2x 8 final installed following advice.I read one of the threads where he asked a guy to run syscheck and let him know the results.So I also got syscheck and tried to run it just out of curiosity to see if everything is in the correct place.īut like always I run into problems.I have tried sysCheck 2.1.0 b13, b15 and b19 and also Hacks Den Edition 2.4.0 and all of them gives me the following error - "Failed to get stored TMD size for IOS62". I installed a few things to run backup games from a usb drive following some of the guides found here on GBA.Everything went well so far.

#SAVE WII VC WADS TO NAND TRIAL#
So after alot of reading, downloading, trial and error I finally got homebrew channel iinstalled. Hi guys.I'm new to the Wii community and if there's a similar post I apologize.
